
Suit up at the Ecto-1 with up to three friends, blast a greedy ghost, wrangle it together and drag it into a trap.
▶︎ Play GhostbustersSource code
| Status | Live |
|---|---|
| Kind | Game |
| Year | 2026 |
| Built with | three.js, Rapier, WebGL2, Web Audio, Firebase, Blender |
A Ghostbusters game for 1 to 4 players: one bust on a wet New York corner at night. The Ecto-1 waits at the kerb, its rear door swings open, a tray slides out with four proton packs and every Ghostbuster straps one on. Down the street Onionhead, a greedy green ghost, is eating the hot dog cart.
Catching works like in the old games. Weaken the ghost with the stream until it can be held, then wrangle it while it pulls in every direction: fight the pull with the mouse, slam it into the asphalt, throw the trap, stomp the pedal and drag it into the cone of light. Watch the heat, vent the pack, and try not to wreck the whole block, because the city gets the bill.
Online, every stream on the team stacks on the same ghost, anyone can hold it and anyone can throw a trap, and whoever catches it carries the smoking trap back to the car. Cross two streams in mid-air and they blow up, like in the film. With three or more players a second ghost turns up. One browser runs the ghosts and the rest follow over Firebase, and if that player leaves, the next one takes over.
Press V to switch between a modern look with white hot plasma and a 1984 film look with hand drawn streams and grain. The Ecto-1, the packs and the trap are modelled by Blender scripts from photos and blueprints. Try this first: hit Quick play to join an open room, or start a New room and send its four-letter code to friends. Desktop only, mouse and keyboard.
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AI guide. It can make mistakes.